This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning). From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students' own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective.

Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game

ARDITO, CARMELO ANTONIO;
2007-01-01

Abstract

This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning). From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students' own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective.
2007
978-3-540-76887-6
Mobile technology
M-learning
Educational game
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12572/18476
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
social impact