In recent years, smart objects are increasingly pervading the environments we live in. Several studies highlight that Cultural Heritage (CH) is a very promising domain for IoT adoption, since this technology can favor the definition of smart visit experiences that engage visitors by allowing them to acquire CH content while interacting with the surrounding smart environment and the smart objects included in it. This paper presents new End-User Development approaches and the related abstractions that can support CH experts to create customizable visit experiences within museums and other cultural sites.

Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences

Carmelo Ardito;
2018-01-01

Abstract

In recent years, smart objects are increasingly pervading the environments we live in. Several studies highlight that Cultural Heritage (CH) is a very promising domain for IoT adoption, since this technology can favor the definition of smart visit experiences that engage visitors by allowing them to acquire CH content while interacting with the surrounding smart environment and the smart objects included in it. This paper presents new End-User Development approaches and the related abstractions that can support CH experts to create customizable visit experiences within museums and other cultural sites.
2018
9781450356169
Internet of things
smart object behavior
tangible programming
end-user development
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12572/18575
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