Collaboration is acknowledged as a key element of learning. Thus, it is valuable to develop Information and Communication Technology applications that, implemented on proper devices, can support collaborative learning. Large multi-touch displays appear to encourage collaboration by offering users a shared environment to act upon. However, little knowledge is available on the actual influence of this technology on human behavior and more empirical evidence is needed to better understand its capability to foster collaboration. This paper provides a contribution in this direction by presenting a field study that helps understand collaborative practices of pupils playing an educational game that runs on a multi-touch large display. This study involved 98 fifth-graders at a primary school (average age 10 years old). Results confirmed the potential of large displays as useful devices for collaborative learning.

DMS2015-26: Pupils׳ collaboration around a large display

Ardito, Carmelo Antonio;
2015-01-01

Abstract

Collaboration is acknowledged as a key element of learning. Thus, it is valuable to develop Information and Communication Technology applications that, implemented on proper devices, can support collaborative learning. Large multi-touch displays appear to encourage collaboration by offering users a shared environment to act upon. However, little knowledge is available on the actual influence of this technology on human behavior and more empirical evidence is needed to better understand its capability to foster collaboration. This paper provides a contribution in this direction by presenting a field study that helps understand collaborative practices of pupils playing an educational game that runs on a multi-touch large display. This study involved 98 fifth-graders at a primary school (average age 10 years old). Results confirmed the potential of large displays as useful devices for collaborative learning.
2015
Educational game
Field study
Large multi-touch display
Technology-enhanced learning
Language and Linguistics
Computer Science Applications
Computer Vision and Pattern Recognition
Human-Computer Interaction
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12572/18439
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