ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 3.437
AS - Asia 2.959
EU - Europa 748
Continente sconosciuto - Info sul continente non disponibili 254
AF - Africa 253
SA - Sud America 202
OC - Oceania 10
Totale 7.863
Nazione #
US - Stati Uniti d'America 3.319
SG - Singapore 1.537
CN - Cina 877
DE - Germania 267
MA - Marocco 220
HK - Hong Kong 162
BR - Brasile 160
VN - Vietnam 118
IT - Italia 113
PK - Pakistan 78
GB - Regno Unito 77
CA - Canada 55
FR - Francia 51
IN - India 48
CZ - Repubblica Ceca 44
NL - Olanda 35
PL - Polonia 30
FI - Finlandia 25
RU - Federazione Russa 24
MX - Messico 22
JP - Giappone 21
BD - Bangladesh 20
SE - Svezia 16
AR - Argentina 15
ID - Indonesia 15
UA - Ucraina 15
ZA - Sudafrica 15
ES - Italia 14
TR - Turchia 14
SA - Arabia Saudita 9
CR - Costa Rica 8
LT - Lituania 8
JM - Giamaica 7
AE - Emirati Arabi Uniti 6
AU - Australia 6
CO - Colombia 6
EC - Ecuador 6
GT - Guatemala 5
IL - Israele 5
IQ - Iraq 5
KR - Corea 5
LV - Lettonia 5
TH - Thailandia 5
VE - Venezuela 5
EG - Egitto 4
IE - Irlanda 4
MY - Malesia 4
PY - Paraguay 4
TT - Trinidad e Tobago 4
AZ - Azerbaigian 3
CY - Cipro 3
DO - Repubblica Dominicana 3
ET - Etiopia 3
JO - Giordania 3
KG - Kirghizistan 3
NI - Nicaragua 3
PH - Filippine 3
PR - Porto Rico 3
PT - Portogallo 3
RO - Romania 3
TG - Togo 3
UG - Uganda 3
AT - Austria 2
CH - Svizzera 2
CL - Cile 2
GD - Grenada 2
GR - Grecia 2
HN - Honduras 2
KE - Kenya 2
KZ - Kazakistan 2
LB - Libano 2
NZ - Nuova Zelanda 2
PA - Panama 2
TL - Timor Orientale 2
TN - Tunisia 2
TW - Taiwan 2
UY - Uruguay 2
UZ - Uzbekistan 2
AL - Albania 1
BB - Barbados 1
BE - Belgio 1
BH - Bahrain 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BS - Bahamas 1
DK - Danimarca 1
IS - Islanda 1
MK - Macedonia 1
MM - Myanmar 1
MT - Malta 1
MW - Malawi 1
NO - Norvegia 1
NP - Nepal 1
NR - Nauru 1
PE - Perù 1
PW - Palau 1
SI - Slovenia 1
TJ - Tagikistan 1
Totale 7.609
Città #
Dallas 894
Singapore 775
San Jose 639
Ashburn 580
The Dalles 281
Hefei 245
Casablanca 216
Frankfurt am Main 175
Hong Kong 159
Los Angeles 106
Beijing 102
Islamabad 77
Santa Clara 76
New York 47
Munich 40
Ho Chi Minh City 38
Chicago 36
Brno 35
Boardman 34
Hanoi 29
Orem 28
São Paulo 28
Warsaw 26
Amsterdam 22
Chennai 21
San Francisco 21
Montreal 20
Boston 19
Tokyo 18
Phoenix 16
Charlotte 15
Stockholm 15
Turku 15
Atlanta 14
Johannesburg 14
London 13
Mexico City 13
Brooklyn 12
Bari 11
Denver 11
Düsseldorf 11
Guangzhou 11
Toronto 11
Barnet 10
Manchester 10
Council Bluffs 9
Haiphong 9
Helsinki 9
Rome 9
Ankara 8
Milan 8
Newark 8
Hillsboro 7
Rio de Janeiro 7
St Petersburg 7
Boydton 6
Brasília 6
Calgary 6
Goiânia 6
Las Vegas 6
Olomouc 6
San José 6
Paris 5
Pittsburgh 5
Riga 5
Riyadh 5
Seattle 5
Sydney 5
Washington 5
Buffalo 4
Cairo 4
City of London 4
Columbus 4
Da Nang 4
Dublin 4
Eggenstein-Leopoldshafen 4
Honolulu 4
Jaipur 4
Jakarta 4
Kyiv 4
Limburg an der Lahn 4
Mumbai 4
New Delhi 4
Philadelphia 4
Reston 4
Ribeirão Preto 4
Santa Fe 4
Addis Ababa 3
Baku 3
Berlin 3
Campinas 3
Carney 3
Gallarate 3
Istanbul 3
Jeddah 3
Kampala 3
Kingston 3
Kuala Lumpur 3
Lauterbourg 3
Lomé 3
Totale 5.258
Nome #
Smart Metering and Hardware Trojan Electronic Digital Twin based on Artificial Intelligence 96
A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis 83
A tool to support usability inspection 75
Addressing Usability and UX in Call for Tender for IT Products 75
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 75
A visual paradigm for defining task automation 72
A three-layer meta-design model for addressing domain-specific customizations 70
A tool for Wizard of Oz studies of multimodal mobile systems 70
Addressing Usability and UX in Call for Tender for IT Products 69
Advanced interaction paradigms to define smart visit experiences in the internet of things era 68
A Field Study of a Multi-Touch Display at a Conference 68
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 68
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 68
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 67
A Field Study of a Multi-Touch Display at a Conference 67
A Holistic Approach to the Evaluation of E-Learning Systems 65
A general-purpose context modeling architecture for adaptive mobile services 64
Advanced interaction paradigms to define smart visit experiences in the internet of things era 64
A tool to support usability inspection 63
A tool for Wizard of Oz studies of multimodal mobile systems 62
A visual paradigm for defining task automation 57
IIOT Cyberattacks in Industrial Field Control Systems: PID Attack and Hardware Trojan Effects 55
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 54
Explainable brain age prediction: a comparative evaluation of morphometric and deep learning pipelines 54
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 51
Explanations in warning dialogs to help users defend against phishing attacks 48
NeuralPMG: A Neural Polyphonic Music Generation System Based on Machine Learning Algorithms 47
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 46
Explore! Possibilities and Challenges of Mobile Learning 46
AI-Based Detection and Simulation of Hardware Trojan Attacks in Industrial Applications 45
DAE: a Visualization-Based System for Data Analysis 44
Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling 43
Involving end users to create software supporting visits to cultural heritage sites 43
Usability of E-Learning Tools 40
Usability in software development company practices 40
Usability evaluation: a survey of software development organizations 40
Making Dead History Come Alive Through Mobile Game-Play 39
Organizing the multimedia content of an m-learning service through Fedora Digital Objects 39
How do archaeologists work? A multimedia digital object to learn their investigation process 39
Interaction with large displays: a survey 39
Making Dead History Come Alive Through Mobile Game-Play 39
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 39
Workshop Report for IFIP WG 13.2’s HCSE@INTERACT 2023 39
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 38
On the Transferability of a Meta-Design Model Supporting End-User Development 38
Analysing Trade-offs in Frameworks for the Design of Smart Environments 38
On the Transferability of a Meta-Design Model Supporting End-User Development 38
An Approach to Usability Evaluation of e-Learning Applications 37
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 37
Hands-on actionable mashups 37
Two Different Interfaces to Visualize Patient Histories on a PDA 37
From smart objects to smart experiences: An end-user development approach 36
Investigating and promoting UX practice in industry: an experimental study 36
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 36
Gestures that people can understand and use 36
Are software companies aware of UX? 35
BPMN Extensions and Semantic Annotation in Public Administration Service Design 35
Design Guidelines for Location-based Mobile Games for Learning 35
Il Gioco-Escursione: una Tecnica di Apprendimento per Sistemi di m-Learning 35
Two Different Interfaces to Visualize Patient Histories on a PDA 35
User-Driven Visual Composition of Service-Based Interactive Spaces 35
Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways 35
Exploiting ICT to Create Smart Visit Experiences at Cultural Heritage Sites 34
DMS2015-26: Pupils׳ collaboration around a large display 34
Interaction with large displays: a survey 34
Do patterns help novice evaluators? A comparative study 34
Multitouch wall screen challenges in cultural heritage and tourism 34
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 34
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 34
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 33
Servizi adattivi su dispositivi mobili per la fruizione di beni culturali 33
An interactive narrative to improve cultural heritage experience in elementary school children 33
An Approach to Usability Evaluation of e-Learning Applications 33
On the relation between students’ motivation and their experience with e-learning systems 33
Specification of complex logical expressions for task automation: An EUD approach 33
The Challenge of Visualizing Patient Histories on a Mobile Device 32
Comparing low cost input devices for interacting with 3D Virtual Environments 32
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 32
Giocando con l'archeologia su schermi multitouch 32
Enriching archaeological parks with contextual sounds and mobile technology 32
Distributing the User Interface Logics along Actionable Components: the EFESTO Approach 32
Designing pervasive games for learning 32
From smart objects to smart experiences: An end-user development approach 32
End users as co-designers of their own tools and products 32
Potenzialità dei Giochi Didattici su Grandi Schermi Multi-Touch 32
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 32
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 32
Gestures that people can understand and use 31
Personal information spaces in the context of visits to archaeological parks 31
Integrating traditional learning and games on large displays: an experimental study 31
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 31
Analysis of the UCD process of a web-based system 31
Creation and Use of Service-based Distributed Interactive Workspaces 31
Visual Composition of Data Sources by End Users 31
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 31
Distributing the User Interface Logics along Actionable Components: the EFESTO Approach 31
Servizi adattivi su dispositivi mobili per la fruizione di beni culturali 31
Towards a Framework for Evaluating Multitouch Public Displays 30
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 30
Usability evaluation: a survey of software development organizations 30
Totale 4.344
Categoria #
all - tutte 88.988
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 88.988


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024310 0 0 0 0 0 0 0 0 239 1 1 69
2024/20251.691 40 80 74 61 275 109 25 59 509 75 227 157
2025/20265.740 240 885 805 604 232 118 1.148 366 395 672 160 115
2026/2027122 51 71 0 0 0 0 0 0 0 0 0 0
Totale 7.863