ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
AS - Asia 184
EU - Europa 117
NA - Nord America 37
OC - Oceania 1
Totale 339
Nazione #
SG - Singapore 171
CZ - Repubblica Ceca 41
US - Stati Uniti d'America 36
IT - Italia 33
DE - Germania 28
CN - Cina 11
FI - Finlandia 4
FR - Francia 3
NL - Olanda 3
GB - Regno Unito 2
GR - Grecia 2
AT - Austria 1
CA - Canada 1
ID - Indonesia 1
NZ - Nuova Zelanda 1
TW - Taiwan 1
Totale 339
Città #
Singapore 103
Brno 35
Boardman 31
Munich 22
Bari 6
Olomouc 6
Gallarate 3
Helsinki 3
Altamura 2
Livorno 2
Messina 2
Rome 2
Shenzhen 2
Athens 1
Auckland 1
Charlotte 1
Council Bluffs 1
Espoo 1
Jakarta 1
Liberty Lake 1
Montreal 1
Nuremberg 1
Paris 1
Portland 1
Shanghai 1
Taipei 1
Taranto 1
Turi 1
Vallauris 1
Totale 235
Nome #
IIOT Cyberattacks in Industrial Field Control Systems: PID Attack and Hardware Trojan Effects 12
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 9
Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways 9
Usability in software development company practices 7
A Holistic Approach to the Evaluation of E-Learning Systems 7
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 6
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 6
DAE: a Visualization-Based System for Data Analysis 6
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 6
A three-layer meta-design model for addressing domain-specific customizations 5
A Field Study of a Multi-Touch Display at a Conference 5
Systematic Inspection of Information visualization Systems 5
An Approach to Usability Evaluation of e-Learning Applications 5
On the relation between students’ motivation and their experience with e-learning systems 5
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 5
A tool to support usability inspection 5
Data sources composition to support learning activities at Cultural Heritage sites 5
BPMN Extensions and Semantic Annotation in Public Administration Service Design 4
Towards a Framework for Evaluating Multitouch Public Displays 4
A general-purpose context modeling architecture for adaptive mobile services 4
Advanced interaction paradigms to define smart visit experiences in the internet of things era 4
Human-centered Cybersecurity International Workshop at CHItaly 2019 4
Servizi adattivi su dispositivi mobili per la fruizione di beni culturali 4
End-user composition of interactive applications through actionable UI components 4
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 4
New Channels, Creativity, EUD for creating Engaging Experiences of Cultural Heritage 4
A visual paradigm for defining task automation 4
Distributing the User Interface Logics along Actionable Components: the EFESTO Approach 4
Addressing Usability and UX in Call for Tender for IT Products 4
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 4
Servizi adattivi su dispositivi mobili per la fruizione di beni culturali 4
Introduction to agricultural IoT 4
A Field Study of a Multi-Touch Display at a Conference 4
Sharable multitouch screens in cultural heritage and tourism applications 4
Exploring Archaeological Parks by Playing Games on Mobile Devices 4
Improving Tools that Allow End Users to Configure Smart Environments 3
Composition of Situational Interactive Spaces by End Users: a case for Cultural Heritage 3
Personal information spaces in the context of visits to archaeological parks 3
A tool to support usability inspection 3
Organizing the multimedia content of an m-learning service through Fedora Digital Objects 3
Creation and Use of Service-based Distributed Interactive Workspaces 3
Personal information spaces in the context of visits to archaeological parks 3
Visualizing data to support tracking in food supply chain 3
Usability evaluation: a survey of software development organizations 3
Systematic Inspection of Information visualization Systems 3
New perspectives to improve quality, efficacy and appeal of HCI courses 3
How do archaeologists work? A multimedia digital object to learn their investigation process 3
How do archaeologists work? A multimedia digital object to learn their investigation process 3
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 3
User involvement and usability evaluation in Ethiopian software organizations 3
A visual paradigm for defining task automation 3
Making Dead History Come Alive Through Mobile Game-Play 3
A tool for Wizard of Oz studies of multimodal mobile systems 3
Explanations in warning dialogs to help users defend against phishing attacks 3
End users as co-designers of their own tools and products 3
Explore! Possibilities and Challenges of Mobile Learning 3
E-learning evaluation: A cross-technique comparison 3
A tool for Wizard of Oz studies of multimodal mobile systems 3
Advanced interaction paradigms to define smart visit experiences in the internet of things era 3
Two Different Interfaces to Visualize Patient Histories on a PDA 3
Exploiting visual notations for data exploration: The EFESTO platform 3
Multitouch wall screen challenges in cultural heritage and tourism 3
End-User Development in the Medical Domain 3
User-defined semantics for the design of IoT systems enabling smart interactive experiences 3
Involving end users to create software supporting visits to cultural heritage sites 3
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 3
Enhancing user experience while gaming in archaeological parks with cellular phones 3
Investigating and promoting UX practice in industry: an experimental study 3
Towards a Framework for Evaluating Multitouch Public Displays 3
Empowering CH experts to produce IoT-enhanced visits 3
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 3
Are software companies aware of UX? 2
Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences 2
The Challenge of Visualizing Patient Histories on a Mobile Device 2
Making Dead History Come Alive Through Mobile Game-Play 2
Gestures that people can understand and use 2
Comparing low cost input devices for interacting with 3D Virtual Environments 2
Integrating traditional learning and games on large displays: an experimental study 2
Exploring Archaeological Parks by Playing Games on Mobile Devices 2
Design Guidelines for Location-based Mobile Games for Learning 2
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 2
An information visualization approach to hospital shifts scheduling 2
Redefining the Roles of Users and Designers in Interactive System Lifecycle 2
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 2
An end user development approach for crafting smart interactive experiences 2
Analysis of the UCD process of a web-based system 2
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 2
Empowering CH experts to produce IoT-enhanced visits 2
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 2
Enriching archaeological parks with contextual sounds and mobile technology 2
Including domain experts in the design of applications for visits to cultural heritage sites: it matters! 2
Human-centered design in industry: Lessons from the trenches 2
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 2
Analysing Trade-offs in Frameworks for the Design of Smart Environments 2
From smart objects to smart experiences: An end-user development approach 2
Visual Composition of Data Sources by End Users 2
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 2
Distributing the User Interface Logics along Actionable Components: the EFESTO Approach 2
Integrating a SCRUM-Based Process with Human Centred Design: An Experience from an Action Research Study 2
Investigating and promoting UX practice in industry: an experimental study 2
Totale 346
Categoria #
all - tutte 19.737
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 19.737


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024310 0 0 0 0 0 0 0 0 239 1 1 69
2024/2025267 40 80 74 61 12 0 0 0 0 0 0 0
Totale 577