ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 4.409
AS - Asia 2.971
EU - Europa 856
Continente sconosciuto - Info sul continente non disponibili 255
AF - Africa 254
SA - Sud America 209
OC - Oceania 10
Totale 8.964
Nazione #
US - Stati Uniti d'America 4.227
SG - Singapore 1.542
CN - Cina 877
DE - Germania 267
MA - Marocco 220
IT - Italia 209
BR - Brasile 167
HK - Hong Kong 163
VN - Vietnam 118
CA - Canada 90
GB - Regno Unito 88
PK - Pakistan 78
FR - Francia 51
IN - India 48
CZ - Repubblica Ceca 44
NL - Olanda 35
PL - Polonia 30
FI - Finlandia 25
RU - Federazione Russa 24
BD - Bangladesh 22
JP - Giappone 22
MX - Messico 22
ID - Indonesia 16
SE - Svezia 16
AR - Argentina 15
UA - Ucraina 15
ZA - Sudafrica 15
ES - Italia 14
TR - Turchia 14
CR - Costa Rica 12
GT - Guatemala 11
SA - Arabia Saudita 11
JM - Giamaica 8
LT - Lituania 8
TT - Trinidad e Tobago 8
AE - Emirati Arabi Uniti 6
AU - Australia 6
CO - Colombia 6
EC - Ecuador 6
PR - Porto Rico 6
HN - Honduras 5
IL - Israele 5
IQ - Iraq 5
KR - Corea 5
LV - Lettonia 5
NI - Nicaragua 5
TH - Thailandia 5
VE - Venezuela 5
EG - Egitto 4
IE - Irlanda 4
MY - Malesia 4
PY - Paraguay 4
RO - Romania 4
AZ - Azerbaigian 3
CY - Cipro 3
DO - Repubblica Dominicana 3
ET - Etiopia 3
JO - Giordania 3
KG - Kirghizistan 3
PH - Filippine 3
PT - Portogallo 3
SV - El Salvador 3
TG - Togo 3
UG - Uganda 3
AT - Austria 2
BS - Bahamas 2
CH - Svizzera 2
CL - Cile 2
GD - Grenada 2
GP - Guadalupe 2
GR - Grecia 2
KE - Kenya 2
KZ - Kazakistan 2
LB - Libano 2
NZ - Nuova Zelanda 2
PA - Panama 2
TL - Timor Orientale 2
TN - Tunisia 2
TW - Taiwan 2
UY - Uruguay 2
UZ - Uzbekistan 2
AL - Albania 1
BB - Barbados 1
BE - Belgio 1
BH - Bahrain 1
BN - Brunei Darussalam 1
BO - Bolivia 1
CW - ???statistics.table.value.countryCode.CW??? 1
DK - Danimarca 1
IS - Islanda 1
MK - Macedonia 1
MM - Myanmar 1
MT - Malta 1
MW - Malawi 1
NO - Norvegia 1
NP - Nepal 1
NR - Nauru 1
PE - Perù 1
PW - Palau 1
SC - Seychelles 1
Totale 8.708
Città #
Dallas 929
Singapore 776
Ashburn 645
San Jose 644
The Dalles 283
Hefei 245
Casablanca 216
San Francisco 185
Frankfurt am Main 175
Hong Kong 159
Los Angeles 128
Beijing 102
Santa Clara 90
New York 82
Islamabad 77
Council Bluffs 71
Phoenix 49
Chicago 45
Munich 40
Ho Chi Minh City 38
Brno 35
Denver 35
Boardman 34
Oxnard 33
Chardon 32
Orem 31
Atlanta 29
Hanoi 29
Montreal 29
São Paulo 28
Warsaw 26
Rome 24
Amsterdam 22
Chennai 21
Boston 20
Brooklyn 20
Tokyo 19
Charlotte 17
Princeton 17
London 15
Stockholm 15
Toronto 15
Turku 15
Johannesburg 14
Mexico City 13
Bari 12
Milan 12
Düsseldorf 11
Guangzhou 11
Barnet 10
Manchester 10
Brasília 9
Haiphong 9
Helsinki 9
Naples 9
San José 9
Ankara 8
Calgary 8
Hillsboro 8
Newark 8
Philadelphia 8
Guatemala City 7
Las Vegas 7
Rio de Janeiro 7
St Petersburg 7
Abbeville 6
Boydton 6
Goiânia 6
Jacksonville 6
Miami 6
Olomouc 6
Turin 6
Columbus 5
Dublin 5
Genoa 5
Jakarta 5
Ottawa 5
Paris 5
Pittsburgh 5
Riga 5
Riyadh 5
Santa Ana 5
Seattle 5
Sydney 5
Washington 5
Bologna 4
Buffalo 4
Cairo 4
Catania 4
City of London 4
Cleveland 4
Da Nang 4
Eggenstein-Leopoldshafen 4
Florence 4
Honolulu 4
Jaipur 4
Jeddah 4
Kingston 4
Kyiv 4
Limburg an der Lahn 4
Totale 5.913
Nome #
Smart Metering and Hardware Trojan Electronic Digital Twin based on Artificial Intelligence 102
A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis 88
Addressing Usability and UX in Call for Tender for IT Products 82
A tool to support usability inspection 81
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 81
A three-layer meta-design model for addressing domain-specific customizations 78
A visual paradigm for defining task automation 76
Addressing Usability and UX in Call for Tender for IT Products 76
A tool for Wizard of Oz studies of multimodal mobile systems 75
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 74
Advanced interaction paradigms to define smart visit experiences in the internet of things era 73
A Field Study of a Multi-Touch Display at a Conference 73
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 73
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 73
A Field Study of a Multi-Touch Display at a Conference 72
A general-purpose context modeling architecture for adaptive mobile services 71
A Holistic Approach to the Evaluation of E-Learning Systems 71
A tool to support usability inspection 69
A tool for Wizard of Oz studies of multimodal mobile systems 68
Advanced interaction paradigms to define smart visit experiences in the internet of things era 68
A visual paradigm for defining task automation 63
Explainable brain age prediction: a comparative evaluation of morphometric and deep learning pipelines 62
IIOT Cyberattacks in Industrial Field Control Systems: PID Attack and Hardware Trojan Effects 59
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 58
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 54
DAE: a Visualization-Based System for Data Analysis 53
Explanations in warning dialogs to help users defend against phishing attacks 53
AI-Based Detection and Simulation of Hardware Trojan Attacks in Industrial Applications 52
NeuralPMG: A Neural Polyphonic Music Generation System Based on Machine Learning Algorithms 51
Involving end users to create software supporting visits to cultural heritage sites 51
Usability in software development company practices 50
Explore! Possibilities and Challenges of Mobile Learning 50
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 49
Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling 48
Gestures that people can understand and use 46
Do patterns help novice evaluators? A comparative study 46
Usability of E-Learning Tools 45
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 45
Usability evaluation: a survey of software development organizations 45
On the Transferability of a Meta-Design Model Supporting End-User Development 45
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 45
Making Dead History Come Alive Through Mobile Game-Play 44
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 44
Organizing the multimedia content of an m-learning service through Fedora Digital Objects 43
How do archaeologists work? A multimedia digital object to learn their investigation process 43
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 43
Interaction with large displays: a survey 43
Hands-on actionable mashups 43
Workshop Report for IFIP WG 13.2’s HCSE@INTERACT 2023 43
Two Different Interfaces to Visualize Patient Histories on a PDA 43
The Challenge of Visualizing Patient Histories on a Mobile Device 42
An Approach to Usability Evaluation of e-Learning Applications 42
Making Dead History Come Alive Through Mobile Game-Play 42
Analysing Trade-offs in Frameworks for the Design of Smart Environments 42
On the Transferability of a Meta-Design Model Supporting End-User Development 42
Enriching archaeological parks with contextual sounds and mobile technology 41
An interactive narrative to improve cultural heritage experience in elementary school children 41
User-Driven Visual Composition of Service-Based Interactive Spaces 41
BPMN Extensions and Semantic Annotation in Public Administration Service Design 40
Il Gioco-Escursione: una Tecnica di Apprendimento per Sistemi di m-Learning 40
Design Guidelines for Location-based Mobile Games for Learning 39
From smart objects to smart experiences: An end-user development approach 39
Investigating and promoting UX practice in industry: an experimental study 39
Interaction with large displays: a survey 39
Two Different Interfaces to Visualize Patient Histories on a PDA 39
Multitouch wall screen challenges in cultural heritage and tourism 39
Are software companies aware of UX? 38
Gestures that people can understand and use 38
Servizi adattivi su dispositivi mobili per la fruizione di beni culturali 38
Exploiting ICT to Create Smart Visit Experiences at Cultural Heritage Sites 38
Servizi adattivi su dispositivi mobili per la fruizione di beni culturali 38
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 38
Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways 38
DAE: a Visualization-Based System for Data Analysis 38
An information visualization approach to hospital shifts scheduling 37
Giocando con l'archeologia su schermi multitouch 37
DMS2015-26: Pupils׳ collaboration around a large display 37
User involvement and usability evaluation in Ethiopian software organizations 37
On the relation between students’ motivation and their experience with e-learning systems 37
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 37
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 37
I giochi per migliorare la fruizione di beni culturali 37
Comparing low cost input devices for interacting with 3D Virtual Environments 36
Integrating traditional learning and games on large displays: an experimental study 36
Towards a Framework for Evaluating Multitouch Public Displays 36
Analysis of the UCD process of a web-based system 36
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 36
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 36
Distributing the User Interface Logics along Actionable Components: the EFESTO Approach 36
End-user composition of interactive applications through actionable UI components 36
An Approach to Usability Evaluation of e-Learning Applications 36
From smart objects to smart experiences: An end-user development approach 36
User-Driven Visual Composition of Service-Based Interactive Spaces 36
Specification of complex logical expressions for task automation: An EUD approach 36
Exploiting visual notations for data exploration: The EFESTO platform 36
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 36
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 35
Visual Composition of Data Sources by End Users 35
Designing pervasive games for learning 35
Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites 35
Totale 4.874
Categoria #
all - tutte 96.331
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 96.331


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024310 0 0 0 0 0 0 0 0 239 1 1 69
2024/20251.691 40 80 74 61 275 109 25 59 509 75 227 157
2025/20265.740 240 885 805 604 232 118 1.148 366 395 672 160 115
2026/20271.223 51 100 284 788 0 0 0 0 0 0 0 0
Totale 8.964